Donkey Kong Wiki
DK: King of Swing
North American boxart of the game DK: King of Swing for GBA.
Developer(s) Paon
Publisher(s) Nintendo
Main Development Staff {{{devteam}}}
Platform(s) Game Boy Advance
Release Date(s) Europe February 4, 2005
Australia March 17, 2005
Japan May 19, 2005
USA September 19, 2005
Genre(s) Platformer, Puzzle
Ratings ESRB: ESRB E.png Everyone
Mode(s) Single player, Multiplayer
Media(s) GBA ROM Cartridge[1]
Input(s) GBA Buttons

DK: King of Swing is a puzzle/platformer game developed by Paon and released by Nintendo on February 4, 2005 for the Game Boy Advance. It is the predecessor to the game DK: Jungle Climber.


The game only uses the Game Boy Advance's "L" and "R" buttons, but even with that simplistic design, the game still has surprises hiding around every corner. The main point of the game is to get to the end of the level while collecting bananas and coins, and avoiding enemies, while sometimes having to manipulate the level in order to do so. The game also features multiplayer modes including a race mode and a battle mode.


This game takes place at the time of the Jungle Jam Tournament, a huge festival in the jungle. Just when Cranky Kong was about to start the festival, King K. Rool arrives at the scene on his hovercraft and steals all the DK Medals. Donkey Kong is told to recover them, so the primate sets off to explore the jungle. K. Rool drops some DK Medals during his escape.

At the jungle, the ape traverses caves, treetops and pyramids in order to arrive to the temple of Congazuma, where the Kong defeats the idol and obtains one of the stolen gold DK Medals.

Donkey Kong then travels to the Wild West and goes through cactus gardens, mines, canyons and tornadoes. He finally encounters Fire Necky, which must be defeated through the hurling of stones. The ape emerges victorious.

The Kong goes underwater and crosses reefs, sunken ships, water falls and water caves. The banana-loving ape eventually comes across Davy Bones, who must be grabbed by the tail and pushed into spikes in order to be defeated. After being defeated, it releases another gold DK Medal.

Donkey transverses through an icy tundra where he crosses cold forests, icy canyons, cold ruins and an ice castle. The ape then arrives at Sassy Squatch's lair, where he has to climb a precarious mountain while evading the monster's attacks. Sassy Squatch releases a gold DK Medal after being defeated with bombs thrown into its mouth.

Finally, Donkey Kong breezes into the King Kruizer III in search of King K. Rool. The Kong advances through the Artillery, Hull and Engine, the three main parts of the K. Kruizer III full of dangerous jumps, mechanical threats and ruthless enemies. The primate then confronts his nemesis in a final battle. K. Rool and Donkey Kong have a climbing race. Donkey wins, but K. Rool mocks then by saying that was just a warm-up. After this, the real battle begins, and the Kong must hit K. Rool with his charged attacks while evading the boss' attacks. The hero defeats the Kremling King, and he reclaims the final gold DK Medal.

Donkey Kong then takes the rest of the DK Medals on K. Rool's hovercraft, flying home shortly after, leaving the King Kruizer III in pieces behind him.

After the credits, Cranky says the Jungle Jam Tournament will now begin. Diddy, Dixie, Funky, Wrinkly and Candy Kong cheer on Donkey Kong's return and victory as the tournament finally proceeds.

Game Modes


This is the main mode of the game, featuring five worlds, Jungle World, Wild West World, Aqua World, Ice World and the K. Kruizer III, each with five stages. In every stage (except the first) at least one DK Medal (either bronze, silver or gold) and a Crystal Coconut can be found. Some stages include Bonus Barrels, in which the player can collect all bananas on-screen to receive a Crystal Coconut.

Single Jungle Jam Tournament

The Jungle Jam Tournament features five different events. Each event has different reiterations of itself that can be unlocked through DK medals collection. Players can choose to play as one of four different characters: Donkey, Diddy, Dixie Kong and Funky Kong. Different characters have different Jump and Attack stats, so choosing which character to use for a specific event can have impact on the outcome.

Climbing Race

This event consists of climbing pegs to reach the top of the stage the fastest. The first iteration is a straight course, full of pegs to which to climb through. The second one has an emphasis on jumps, by having panels of pegs separated by a big gap. The third iteration features small panels, making it easier to miss successful swings. The last iteration is an underwater level, which has singular pegs all over the course, obligating the player to make precise jumps and swings.

Obstacle Race

This event has the same goal as Climbing Race, the main difference being the presence of obstacles that block the way or makes things more complicated. The Kong must evade or destroy these obsatcles in order to reach the goal first. The first iteration features three even rows of crates placed in the course. Each Kong must destroy the crates in their way to keep going and reach the goal. The next iteration features moving panels, which increases the precision required for the jumps. The third and last iteration features crates again, but placed after wide gaps or in tight panels, escalating the difficulty up.

Attack Battle

This event has the same mechanics of the final battle with K. Rool. The Kongs must attack their opponents more times than the others. The Kong that hits the most is the winner. The first iteration takes place in a plain mosaic of panels, similar to K. Rool's stage. The other iteration is almost identical, except for the addition of spikes in the walls and a moving spiked iron ball in the floor.

Barrel Blast

This event consists on destroying the greatest amount of barrels in under forty seconds. The Kongs must arrive and destroy the first barrel than the next ones. In order to do so, barrels will spawn in different locations after they get destroyed, so players have to predict roughly where the next barrel will appear. The first iteration takes place in an even panel of pegs, while the other iteration takes place in four separate panels.

Color Capture

This last event is unlocked after finding all twenty-four medals, it has only one iteration. The game is a turf war between the Kongs, each time a Kong grabs a panel of four pegs, it turns into a specific color. The goal is to get the most colored panels at the end of the game, trying to cover the biggest area while impeding other Kongs' hands to reduce it.

Multiplayer Jungle Jam Tournament

It features the same events as the Single-Player Jungle Jam, but has its limitations in the iterations of the events depending on whether multi-pak multiplayer or single-pak multiplayer is being used.


  • Cranky Lectures: a replay of the tutorial stage offered by Cranky Kong at the beginning of the game
  • Time Attack: another game mode in which individual stages can be played in any order, with the goal being to complete it in the least amount of time possible.
  • Diddy Mode: a game mode unlocked after beating the game for the first time. The game plays exactly the same except for the following major differences:
    • There is no tutorial stage.
    • The player controls Diddy Kong, with the Kong being capable of jumping a bit higher than Donkey Kong.
    • Bananas can only be obtained by defeating enemies or busting crates.
    • Bonus Barrels and Crystal Coconuts are removed.



Kritter's artwork.




Worlds and Stages

Jungle World map.

Jungle World

Wild West World map.

Wild West World

Aqua World map.

Aqua World

Ice World map.

Ice World

K. Kruizer III map.

K. Kruizer III

  • Booster Barrel Skyway
  • K. Kruizer III Artillery
  • K. Kruizer III Hull
  • K. Kruizer III Engine
  • King K. Rool


Logos and Boxarts




Gameplay Screens