Donkey Kong Wiki
Not to be confused with K. Rool's Mobile Island Fortress from the game Donkey Kong 64.
ExitIsNearSign.png Crocodile Isle ExitSign.png
Crocodile Isle.png
Crocodile Isle's overworld map as seen in the game Donkey Kong Country 2: Diddy's Kong Quest for SNES.
Greater location(s) DK Isles
Ruler(s) King K. Rool[1]
Inhabitant(s) Kremlings
Game(s) Donkey Kong Country 2: Diddy's Kong Quest,
Donkey Kong Land 2,
Donkey Kong 64 (remains)
First Appearance Donkey Kong Country 2: Diddy's Kong Quest (for SNES) (1995)
Latest Appearance 'Donkey Kong Country 2 (for GBA) (2004)
"Well done, Diddy, m'boy! Who'd have known you'd be able to rescue that lazy grandson of mine and dump K. Rool in his own filthy island?"
Cranky Kong in the game Donkey Kong Country 2 for GBA

Crocodile Isle is the place Diddy and Dixie Kong adventured through in the games Donkey Kong Country 2 and Donkey Kong Land 2 to save Donkey Kong from the Kremling Krew. It is the homeland island of the Kremlings and where King K. Rool reigned.


The Crocodile Isle is a high mountainous island with carved crocodile heads up and down. The landscapes of this island contain a huge number of swamps, volcanic caves, brambles that spread all over the island, small town, cavernous glaciers formed by altitude and an ancient temple built by the Kremlings.[2][3]

Under Kremling Krew's power, a fortress was established where King K. Rool would rule the entire island and an amusement park for his minions to have fun.[4][5] In contrast to neighboring island Donkey Kong Island which is most ecosystemically natural, Crocodile Isle is a gloomy and dark because from pollution and waste by the K. Rool's dictatorship.[6] This is demonstrated by dead trees, mining, garbage and toxic waste which became the reason the island is almost barren.


This island was explored for the first time by Cranky Kong where he has all the knowledge here.[7][8] This fact also explains by Cranky himself about his knowledge from the Lost World and the role of Kremkoins in the games.[9] Some members of Kong Family as Dixie Kong and Funky Kong mentioned the name of the island only, but never explored before.[10][11]

During the events of the game Donkey Kong Country 2, Diddy and Dixie Kong adventured through Crocodile Isle in their search for the recently kidnapped Donkey Kong. If the player manages to complete the Lost World, Kaptain K. Rool will end up clogging the energy flow in Krocodile Kore, causing Crocodile Isle to sink into the sea.

In the game Donkey Kong Land 2, Crocodile Isle ends up being brought back up to the surface by Kaptain K. Rool, together with all the inhabitants. Due to its sinking, the island is somewhat ravaged. The most notable difference on the island is that Crocodile Cauldron and Krem Quay have fused together to create Krem Cauldron. Additionally, the volcano in Krocodile Kore no longer pumps out energy. At the end of this game, Crocodile Isle once again ends up sinking, this time for good.

Some time later, in the game Donkey Kong 64, the Kremlings would build a Mobile Island Fortress, shaped like King K. Rool's head, to serve as a base of operations during the game and the Kremling Krew's capital base. In the same game, the possible remains of the Crocodile Isle appear in the level Gloomy Galleon becoming a cove along with Kremling galleons (including the Gangplank Galleon).[12][13]

Other Appearances

Animated Series

Though Crocodile Isle never directly appeared in the Donkey Kong Country animated series, several Kremling characters such as King K. Rool and Kaptain Skurvy would sometimes mention the "swamps back home".


In the obscure Donkey Kong comic Bumm-Badabumm Im Urwald, Crocodile Isle never made a direct appearance. However, several locations ventured through in the comic, such as a "Krochead and crashed ship filled swamp", along with the "Lost Land", are obviously based off areas of Crocodile Isle in the games Donkey Kong Country 2 and Donkey Kong Land 2.

List of Main Locations

  • Gangplank Galleon: King K. Rool's galleon is now wrecked, and abandoned on the left coast of Crocodile Isle. However, in Donkey Kong Land 2 and the Game Boy Advance version of Donkey Kong Country 2, the galleon is now located at the right side of the island.
  • Crocodile Cauldron: This area is a volcanic cave. A ship sunken in the lava may indicate that the location was once a regular sea, but a series of volcano eruptions turned the area into a lava-filled world. There are mine shafts filled with gems that the Kremling Krew appears to be mining. This world is present only in Donkey Kong Country 2.
  • Krem Quay: The area is a dark polluted swamp with a very large broken shipwreck. This location is present only in Donkey Kong Country 2.
  • Krem Cauldron: The location is a fusion of Crocodile Cauldron and Krem Quay. This world appears only in Donkey Kong Land 2.
  • Krazy Kremland: This is an amusement park for the Kremlings. Oddly, there are brambles grown inside it. There is also a series of beehives in its entrance, serving as home for the Zinger species.
  • Gloomy Gulch: The area, as the name suggests, is quite gloomy, scary and aged forest. Many ghosts resides in this location.
  • K. Rool's Keep: It is K. Rool's castle, at the very top of Crocodile Isle. There are also mines and ice areas, the latter a likely result of the high altitudes on which the castle is located.
  • The Flying Krock: It is Kaptain K. Rool's giant airship. The vehicle was used to kidnap Donkey Kong from the Donkey Kong Island in the GBA version of Donkey Kong Country 2. In Donkey Kong Land 2 and the GBA version of Donkey Kong Country 2, the airship never becomes visible in the overworld map of Crocodile Isle.
  • Kremling's Lost World: The area itself is located inside Crocodile Isle. The location has also a varied ecosystem, some portions of it being jungle others being volcanic and some frozen caverns. In the center of the Lost World, there is a large volcano called Krocodile Kore, which happens to be shaped like a crocodile's head.


Music Themes

Note: These sample files are not compatible with Internet Explorer browser

Title Description Composer(s) Game(s)
Welcome to Crocodile Isle
The maps theme from the games, except for the Lost World. David Wise[15] (original composer)
Grant Kirkhope[16] (8-bit conversion for Donkey Kong Land 2)
Donkey Kong Country 2
Donkey Kong Land 2
Boss Bossanova
Boss battles theme from the game which is an arrangement of Welcome to Crocodile Isle. David Wise Donkey Kong Country 2
Crocodile Cacophony
Kaptain K. Rool's battle theme from Donkey Kong Country 2, and boss battles theme from Donkey Kong Land 2, which is also an arrangement of Welcome to Crocodile Isle. David Wise (original composer)
Grant Kirkhope (8-bit conversion for Donkey Kong Land 2)
Donkey Kong Country 2
Donkey Kong Land 2
Crocodile Cacophony
An arrangement of Crocodile Cacophony. Soshi Abe Super Smash Bros. Ultimate

Names in other languages

Language Name Meaning
French Île Croco Croco Isle
German Krokodil Insel Crocodile Isle
Italian Isola Krodilla Crocodile Isle
Japanese クレムリン島
Kremling Island
Spanish Isla Cocodrilo Crocodile Isle


  • In the official artwork of Crocodile Isle, the island is horizontally reversed, with the most noticeable differences being Gangplank Galleon and Crocodile Cauldron being located on the right side while Krem Quay is on left side, all of which are opposites of what is presented in the game Donkey Kong Country 2 for Super Nintendo Entertainment System. In the same artwork, the name of the amusement park, Krazy Kremland, is not in reverse however, despite the aforementioned flip. This suggests that the island's artwork was the original and intended position, but was flipped in the game (except for the Krazy Kremland name) due to unknown reasons. Evidence supporting this are the rock faces of K. Rool below his castle on the island's overworld map, all of which have the massive eye-tick on the wrong side in-game while the artwork shows it, correctly, on the face's left side.[citation needed]
  • In the game Donkey Kong Land 2 and the the GBA version of Donkey Kong Country 2, the island's overworld map is reversed in position, making it more faithful to the artwork mentioned above.


  1. CAPTURED: "The home island of K. Rool holds creatures that bite and sting and crush and claw - rats on the shipwrecks, beed in the hives, porcupines in the woods, pufferfish in the sea."
    Nintendo Power vol. 76, page 26
  2. Gregg Mayles on Twitter (retrieved on January 2, 2019)
  3. GLOOMY GULCH: "Don't count on meeting another living soul in this dilapidated ghost town, where even the ropes fade in and out of existence like phantoms. Not even the town of Tombstone was terrifying!"
    Donkey Kong Country 2: Diddy's Kong Quest Player's Guide, Nintendo, page 20 on Wayback Machine
  4. KRAZY KREMLAND: "What do the Kremlings do for fun when they aren't making the Kong Family's life miserable?. They go to Krazy Kremland, the island amusement park! This area features roller coasters that not only are in extreme states of disrepair, they are also haunted."
    Donkey Kong Country 2: Diddy's Kong Quest Instruction Booklet, page 21 on Games Database
  5. K. ROOL'S KEEP: "The Kaptain's home is on the highest peak Crocodile Isle. You'll feel on top of the world if you ever manage to get through his Kremling army and reach castle!"
    Donkey Kong Country 2: Diddy's Kong Quest Player's Guide, Nintendo, 1995, page 20 on Wayback Machine
  6. JUNGLE JINX: "It look like K. Rool hasn't heard about preserving the rain forests. Here he's dumping bunches of giant tires in Diddy and Dixie's path! You can time you leap over the cascading tires with Diddy, but Dixie's helicopter spin is better for bypassing the bees and barrels."
    Donkey Kong Country 2: Diddy's Kong Quest Player's Guide, Nintendo, 1995, page 46 on Wayback Machine
  7. WRINKLY'S WORDS: "Have you been to see my husband Cranky? He complains a little, but he does know everything about this island."
    Donkey Kong Country 2: Diddy's Kong Quest for SNES
  8. CRANKY'S WORDS: "Pick a subject! I know everything about this game!"
    Donkey Kong Country 2: Diddy's Kong Quest for SNES
  9. CRANKY'S WORDS: "I reckon I'd found all the Kremkoins and completed the so called 'Lost World'. Oh well, can't expect everything from our first game, can we?"
    Donkey Kong Country 2: Diddy's Kong Quest for SNES
  10. DIXIE'S WORDS: "Let's go over Crocodile Isle and rescue DK."
    Donkey Kong Country 2 for GBA
  11. FUNKY'S WORDS: "Lookin' good, dudes! I'm Funky the main monkey, and my new Funky's Flights can take you anywhere on Crocodile Isle, provided you've already checked it out of course!"
    Donkey Kong Country 2: Diddy's Kong Quest for SNES
  12. GLOOMY GALLEON: "Prepare to get your flea-ridden fur wet as you dive down into the murkydepths of the reptilian lagoons. You won't be the only thing down there though, as the gloomy, rotting remains of the King's once proud armada lie waiting to be explored - truly an enlightening experience. Elsewhere, you'll find a hulking structure that's a bit dim and doesn't work. Yes, I know you already know about Chunky, but this is also true of an eerie lighthouse. Let's see if you can get them both working and be of some use."
    —Cranky Kong in Donkey Kong 64 Instruction Booklet, Nintendo, 1999, page 20 on Wayback Machine
  13. GLOOMY GALLEON: "Deep in a forgotten cove, a darkened lighthouse presides over still waters. Kremlings lurk in shipwrecked galleys, the shattered hulls breached on beaches and wallowing in murky depths. Take a deep breath..."
    —M. Arakawa. Donkey Kong 64 Player's Guide, Nintendo, 1999, page 61 on Wayback Machine
  14. Gregg Mayles on Wikipedia
  15. David Wise on Wikipedia
  16. Grant Kirkhope on Wikipedia