Donkey Kong Wiki
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{{Worlds infobox
 
{{Worlds infobox
|image = [[File:Chimp_Caverns.PNG|280px]]
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|image = [[File:Chimp_Caverns.PNG|280px]]
|levels = 5 ([[Super Nintendo Entertainment System|SNES]], [[Game Boy Advance|GBA]])<br>6 ([[Game Boy Color|GBC]])
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|stages = 6 ([[Super Nintendo Entertainment System|SNES]] and [[Game Boy Advance|GBA]] versions) <br/>7 ([[Game Boy Color|GBC]] version)
|boss = [[Master Necky Snr.]]
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|boss = [[Master Necky Snr.]]
|greater location = [[Donkey Kong Island]]
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|greaterloc = [[Donkey Kong Island]]
|game = ''[[Donkey Kong Country]]''
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|game = ''[[Donkey Kong Country]]''}}
}}
 
 
'''Chimp Caverns''' is the sixth (and penultimate) area in ''[[Donkey Kong Country]]''. The humongous cavern filled with mines, including one filled with mist, is largely considered to be the hardest world in the game, due to its overall high difficulty and length in stages in the area. The boss here is [[Master Necky Snr.]], a purple re-coloring of Master Necky, and has the same attacks and weakness as him, though his attack pattern is different. This is the last area with stages before [[Gangplank Galleon]], which goes right to the final boss.
 
'''Chimp Caverns''' is the sixth (and penultimate) area in ''[[Donkey Kong Country]]''. The humongous cavern filled with mines, including one filled with mist, is largely considered to be the hardest world in the game, due to its overall high difficulty and length in stages in the area. The boss here is [[Master Necky Snr.]], a purple re-coloring of Master Necky, and has the same attacks and weakness as him, though his attack pattern is different. This is the last area with stages before [[Gangplank Galleon]], which goes right to the final boss.
   
 
There is a stage, [[Necky Nutmare]], which is exclusive to the [[Game Boy Color]] version of the game and is the last cave stage in the game, previously [[Manic Mincers]]. In the [[Game Boy Advance]] version, it was drastically changed, this time looking like an area where mine carts on rails can be seen in a volcanic cave area.
 
There is a stage, [[Necky Nutmare]], which is exclusive to the [[Game Boy Color]] version of the game and is the last cave stage in the game, previously [[Manic Mincers]]. In the [[Game Boy Advance]] version, it was drastically changed, this time looking like an area where mine carts on rails can be seen in a volcanic cave area.
   
== Adjacent worlds ==
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==Adjacent Worlds==
Backward: [[Kremkroc Industries, Inc.]]
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*Backward: [[Kremkroc Industries, Inc.]]
 
*Forward: [[Gang-Plank Galleon]]
 
Forward: [[Gangplank Galleon]] (''DKC2'')
 
   
 
==Stages==
 
==Stages==
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A cave-mine area, this is considered one of the easier stages of C.C., but is still not a one-try pass. The stage layout consists on a large abundance of spinning [[Mincer]]s, all of which can be avoided with timing and skill. Spike balls are the main enemy here, and with practice, they will not be too much trouble. [[Gnawty]] and [[Krusha]] make appearances in a few parts of the stage. [[Rambi the Rhinoceros|Rambi]] is available early into the stage.
 
A cave-mine area, this is considered one of the easier stages of C.C., but is still not a one-try pass. The stage layout consists on a large abundance of spinning [[Mincer]]s, all of which can be avoided with timing and skill. Spike balls are the main enemy here, and with practice, they will not be too much trouble. [[Gnawty]] and [[Krusha]] make appearances in a few parts of the stage. [[Rambi the Rhinoceros|Rambi]] is available early into the stage.
   
===Misty Mine===
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===[[Misty Mine]]===
 
Misty Mine is, as per the name, a regular mine stage with a thick layer of mist in it. [[Slippa]]s are common pests in this stage, as well as a few [[Gnawty|Gnawties]]. Slippas are the most abundant, though. There appear to be no K-O-N-G letters at first, though there is a secret bonus room past the continue barrel containing them all in a rope-related mini-game.
 
Misty Mine is, as per the name, a regular mine stage with a thick layer of mist in it. [[Slippa]]s are common pests in this stage, as well as a few [[Gnawty|Gnawties]]. Slippas are the most abundant, though. There appear to be no K-O-N-G letters at first, though there is a secret bonus room past the continue barrel containing them all in a rope-related mini-game.
   
===[[Necky Nutmare]]===
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===[[Necky Nutmare]] (Game Boy Color version only)===
 
This additional stage was only found in the Game Boy Color re-release of it. This stage is a cave stage, with a [[Mini-Necky]] infestation. Carefully time when the Kongs move on, for the Mini Neckies shoot nuts out in many unexpected places, such as before DK crawls under an area or is running down a straight path.
 
This additional stage was only found in the Game Boy Color re-release of it. This stage is a cave stage, with a [[Mini-Necky]] infestation. Carefully time when the Kongs move on, for the Mini Neckies shoot nuts out in many unexpected places, such as before DK crawls under an area or is running down a straight path.
   
===Loopy Lights===
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===[[Loopy Lights]]===
 
This is another mine stage, with lights that are off at first, but must be turned on again by jumping into an ON/OFF Barrel. Red (Purple in SNES Version) [[Klaptrap]]s make their appearance, where they are quite annoying, as they jump whenever the Kongs do, and usually walk in their path. An early bonus barrel can be found by jumping in the middle of the first pit. When the lights are off, the Klaptraps are difficult to see, so it is advised to keep the lights on as much as possible.
 
This is another mine stage, with lights that are off at first, but must be turned on again by jumping into an ON/OFF Barrel. Red (Purple in SNES Version) [[Klaptrap]]s make their appearance, where they are quite annoying, as they jump whenever the Kongs do, and usually walk in their path. An early bonus barrel can be found by jumping in the middle of the first pit. When the lights are off, the Klaptraps are difficult to see, so it is advised to keep the lights on as much as possible.
   
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Platform Perils is the last stage of Chimp Caverns, and the final non-boss stage in the game, and is by far one of the hardest stages in the game, if not than in Chimp Caverns. A Gray Krusha will greet the Kongs when the stage first starts off, and even [[Donkey Kong]] cannot defeat it without a barrel. Vine Barrels, that do not roll, are the main weapon against them. The name of the stage indicates platforms, and many platforms are indeed found in the stage. The "perils" will happen when Kongs lose to the platforms going too fast for them, often going into enemies awaiting their attack. A lot of practice, memorizing, and plain luck are all required to pass this stage. Passing this stage will prove the player has acquired a great deal of skill, and there's a great feeling of accomplishment.
 
Platform Perils is the last stage of Chimp Caverns, and the final non-boss stage in the game, and is by far one of the hardest stages in the game, if not than in Chimp Caverns. A Gray Krusha will greet the Kongs when the stage first starts off, and even [[Donkey Kong]] cannot defeat it without a barrel. Vine Barrels, that do not roll, are the main weapon against them. The name of the stage indicates platforms, and many platforms are indeed found in the stage. The "perils" will happen when Kongs lose to the platforms going too fast for them, often going into enemies awaiting their attack. A lot of practice, memorizing, and plain luck are all required to pass this stage. Passing this stage will prove the player has acquired a great deal of skill, and there's a great feeling of accomplishment.
   
===[[Necky's Revenge]]===
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===[[Master Necky|Necky's Revenge]]===
 
The boss before the infamous [[Gangplank Galleon]], Necky's Revenge is the area guardian. Despite the stage name indicating [[Master Necky]] returning, it is actually [[Master Necky Snr.]], a purple color swap of Master Necky. The only major difference is the fact that the boss here can launch a series of nuts and then be vulnerable for attack.
 
The boss before the infamous [[Gangplank Galleon]], Necky's Revenge is the area guardian. Despite the stage name indicating [[Master Necky]] returning, it is actually [[Master Necky Snr.]], a purple color swap of Master Necky. The only major difference is the fact that the boss here can launch a series of nuts and then be vulnerable for attack.
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==Gallery==
 
<gallery>
 
File:ChimpCaverns.png|The first half of Chimp Caverns in ''[[Donkey Kong Country]]'' for [[Super Nintendo Entertainment System|SNES]].
 
File:W6b.png|The second half of Chimp Caverns in ''Donkey Kong Country'' for SNES.
 
File:ChimpCavernsColor.png|Chimp Caverns in ''Donkey Kong Country'' for [[Game Boy Color]].
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</gallery>
   
 
==Trivia==
 
==Trivia==
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**Both are the only worlds in the game that do not include water stages, as well as the only worlds that include mine shaft stages.
 
**Both are the only worlds in the game that do not include water stages, as well as the only worlds that include mine shaft stages.
 
**In the Game Boy Advance remake, the world map of Chimp Caverns shows a track of mine carts in between tunnels, indicating that the tunnel in [[Mine Cart Carnage]] has a passageway to there.
 
**In the Game Boy Advance remake, the world map of Chimp Caverns shows a track of mine carts in between tunnels, indicating that the tunnel in [[Mine Cart Carnage]] has a passageway to there.
 
==Gallery==
 
<gallery captionalign="left">
 
File:ChimpCaverns.png|The first half of Chimp Caverns.
 
File:W6b.png|The second half of Chimp Caverns.
 
File:ChimpCavernsColor.png|Chimp Caverns in the [[Game Boy Color]] version.
 
</gallery>
 
   
 
{{DKCA}}
 
{{DKCA}}

Revision as of 08:11, 24 September 2020

Map Chimp Caverns Map
Chimp Caverns
Number of Stages 6 (SNES and GBA versions)
7 (GBC version)
Boss(es) Master Necky Snr.
Greater Location Donkey Kong Island

Chimp Caverns is the sixth (and penultimate) area in Donkey Kong Country. The humongous cavern filled with mines, including one filled with mist, is largely considered to be the hardest world in the game, due to its overall high difficulty and length in stages in the area. The boss here is Master Necky Snr., a purple re-coloring of Master Necky, and has the same attacks and weakness as him, though his attack pattern is different. This is the last area with stages before Gangplank Galleon, which goes right to the final boss.

There is a stage, Necky Nutmare, which is exclusive to the Game Boy Color version of the game and is the last cave stage in the game, previously Manic Mincers. In the Game Boy Advance version, it was drastically changed, this time looking like an area where mine carts on rails can be seen in a volcanic cave area.

Adjacent Worlds

Stages

Tanked Up Trouble

The first stage of Chimp Caverns is no pushover. The stage appears similar to Trick Track Trek from the previous world, but it is drastically different. While there is a similar layout, the moving platform now runs on fuel, that drains quickly. Fuel containers must be constantly recollected to keep the platform moving and go to the end.

Manic Mincers

A cave-mine area, this is considered one of the easier stages of C.C., but is still not a one-try pass. The stage layout consists on a large abundance of spinning Mincers, all of which can be avoided with timing and skill. Spike balls are the main enemy here, and with practice, they will not be too much trouble. Gnawty and Krusha make appearances in a few parts of the stage. Rambi is available early into the stage.

Misty Mine

Misty Mine is, as per the name, a regular mine stage with a thick layer of mist in it. Slippas are common pests in this stage, as well as a few Gnawties. Slippas are the most abundant, though. There appear to be no K-O-N-G letters at first, though there is a secret bonus room past the continue barrel containing them all in a rope-related mini-game.

Necky Nutmare (Game Boy Color version only)

This additional stage was only found in the Game Boy Color re-release of it. This stage is a cave stage, with a Mini-Necky infestation. Carefully time when the Kongs move on, for the Mini Neckies shoot nuts out in many unexpected places, such as before DK crawls under an area or is running down a straight path.

Loopy Lights

This is another mine stage, with lights that are off at first, but must be turned on again by jumping into an ON/OFF Barrel. Red (Purple in SNES Version) Klaptraps make their appearance, where they are quite annoying, as they jump whenever the Kongs do, and usually walk in their path. An early bonus barrel can be found by jumping in the middle of the first pit. When the lights are off, the Klaptraps are difficult to see, so it is advised to keep the lights on as much as possible.

Platform Perils

Platform Perils is the last stage of Chimp Caverns, and the final non-boss stage in the game, and is by far one of the hardest stages in the game, if not than in Chimp Caverns. A Gray Krusha will greet the Kongs when the stage first starts off, and even Donkey Kong cannot defeat it without a barrel. Vine Barrels, that do not roll, are the main weapon against them. The name of the stage indicates platforms, and many platforms are indeed found in the stage. The "perils" will happen when Kongs lose to the platforms going too fast for them, often going into enemies awaiting their attack. A lot of practice, memorizing, and plain luck are all required to pass this stage. Passing this stage will prove the player has acquired a great deal of skill, and there's a great feeling of accomplishment.

Necky's Revenge

The boss before the infamous Gangplank Galleon, Necky's Revenge is the area guardian. Despite the stage name indicating Master Necky returning, it is actually Master Necky Snr., a purple color swap of Master Necky. The only major difference is the fact that the boss here can launch a series of nuts and then be vulnerable for attack.

Gallery

Trivia

  • While it is never confirmed, there are a number of hints towards Chimp Caverns being a greater extension of Monkey Mines:
    • The names of each world mean "Primate Grottos".
    • The world map of Donkey Kong Island indicates that they are both located inside the island.
    • Both are the only worlds in the game that do not include water stages, as well as the only worlds that include mine shaft stages.
    • In the Game Boy Advance remake, the world map of Chimp Caverns shows a track of mine carts in between tunnels, indicating that the tunnel in Mine Cart Carnage has a passageway to there.