Baron K. Roolenstein
Baron K. Roolenstein..jpg
Baron K. Roolenstein's artwork from the game Donkey Kong Country 3.
Aliases King K. Rool,
Kaptain K. Rool
Residence(s) Donkey Kong Country 3:
KAOS Kore stage Kastle KAOS,
Krematoa stage Knautilus
Donkey Kong Land III:
Tin Can Valley stage K. Rool Duel,
The Lost World stage K. Rool's Last Stand
Family KAOS (invention)
Species Kremling
Sub-Species Kritter
Gender Male
Affiliates Kremling Krew (leader)
Powers/Abilities Technological prowess,
Flying by using a helicopter pack,
Activating devices to shoot electricity or fireballs (the latter only in Donkey Kong Country 3)
Enemies Kong Family,
Dixie Kong,
Kiddy Kong,
Donkey Kong,
Diddy Kong
Game(s) Donkey Kong Country 3: Dixie Kong's Double Trouble!
Donkey Kong Land III
First Appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (for SNES) (1996)
Latest Appearance Donkey Kong Country 3 (for GBA) (2005)

Baron K. Roolenstein is one of the many aliases of King K. Rool. He appears in the games Donkey Kong Country 3 and Donkey Kong Land III as the main antagonist.

History

Donkey Kong Country 3

In the game Donkey Kong Country 3, King K. Rool was seemingly replaced as Master of the Kremlings by KAOS, a robotic entity. Under KAOS' rule, the Kremling Krew proceeded to take over the Northern Kremisphere and imprison the Banana Bird Queen, as well as several of her children, the Banana Birds.

Eventually, after a long search for the recently vanished Donkey and Diddy Kong, Dixie Kong and her cousin Kiddy Kong reached KAOS' base-of-operations, Kastle KAOS. Entering Kastle KAOS, Dixie and Kiddy encountered and began to battle KAOS, who was determined to destroy them.

It was only after their battle against KAOS that Dixie and Kiddy discovered that KAOS was nothing but a puppet leader controlled by King K. Rool, under the moniker of Baron K. Roolenstein. After Dixie and Kiddy discovered him, Baron K. Roolenstein began to battle the Kongs, using a helicopter pack on his back to fly and a remote control to send blasts of electricity across the floor of the arena. In order to injure Baron K. Roolenstein, Dixie and Kiddy would need to pull down on a particular lever on the ceiling of the boss stage, while avoiding Baron K. Roolenstein and his electric beams. Pulling on this lever would cause a barrel to appear, which would need to be thrown at the villain. After being hit by multiple barrels by the heroes, Baron K. Roolenstein would be defeated.

After Baron K. Roolenstein's defeat, the body of KAOS would drop from the ceiling of Kastle KAOS and crash into the ground. Once on the ground, KAOS's body would release Donkey Kong and Diddy Kong, who had been kidnapped by Baron K. Roolenstein.

If Dixie and Kiddy manage to collect all the Cogs in Krematoa world and give them to Boomer, Baron K. Roolenstein can be fought again. After Boomer's machine awakens the ancient volcano in Krematoa, a submarine, the Knautilus, will rise from beneath the lagoon of the world. Inside this submarine, Baron K. Roolenstein can be found and battled. In this battle, he would simply remain in the back of his vessel, using electric beams and a fireball launching cannon to attack Dixie and Kiddy from a distance. In order to hurt the villain, Dixie and Kiddy would need to throw several Steel Kegs at him through the use of a sucking device on the ceiling. After being hit multiple times by the primates, Baron K. Roolenstein would lose control of his helicopter pack and be left spinning out of control on the steering wheel of his submarine.

If the player manages to release the Banana Bird Queen from her imprisonment behind a magical barrier, a brief cutscene of Baron K. Roolenstein riding away from the Northern Kremisphere in the Hover Craft will be shown. As Baron K. Roolenstein drives away, a giant egg, laid by the Banana Bird Queen and being ridden by Kiddy and Dixie, will fall on the Kremling king, trapping a perplexed Baron K. Roolenstein inside.

Donkey Kong Land III

In Donkey Kong Land III, Baron K. Roolenstein rebuilds KAOS, and appears as the main antagonist of the game. He is the responsible for the contest of searching for The Lost World. Baron K. Roolenstein can be fought by Dixie and Kiddy Kong in the stage K. Rool Duel of the Tin Can Valley world. In battle, Baron K. Roolenstein would try to attack Dixie and Kiddy Kong by frying them with electric beams, and by trying to fly into them using his helicopter pack. In order to harm Baron K. Roolenstein, barrels would need to be thrown at his back by the heroes multiple times.

Baron K. Roolenstein would later be fought in The Lost World of the game. In this battle, he would attack by using electrical beams and by dropping bombs on Dixie and Kiddy Kong. Baron K. Roolenstein would need to be repeatedly hit with barrels in order to be defeated.

Super Smash Bros. Ultimate

King K. Rool summons the helicopter pack as his Up B button special move in the game Super Smash Bros. Ultimate. Though it has a small ability to damage an opponent who touches the propeller, its main purpose is specifically for stage recovery. K. Rool has surprisingly-good mobility with the helicopter pack, allowing him to recover from long distances easily.

An Ace-class Spirit of Baron K. Roolenstein is also obtainable, offering a strong increase in offense and defense but no special powers.

Gallery

Community content is available under CC-BY-SA unless otherwise noted.