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Ba-Boom, The Boisterous
Donkey Kong Country Tropical Freeze Level 3 Boss Triple Trouble
Full Name Ba-Boom
Alias(es) The Boisterous
World(s) Bright Savannah
Boss Level Triple Trouble
Residence(s) Unknown
Species Baboons
Gender All Males
Affiliation(s) Snowmads
Occupation(s) Snowmad Generals
Enemies Kong Family
Game(s) Donkey Kong Country: Tropical Freeze
First Appearance Donkey Kong Country: Tropical Freeze

Ba-Boom, The Boisterous are generals of the Snowmads, and the bosses of Bright Savannah, as well as the third bosses of Donkey Kong Country: Tropical Freeze.


Donkey Kong and his current Kong buddy stumble across a strange construct that consists of two wooden poles holding up a central log. Suddenly, they notice a Banana Bunch in the middle, ripe for the taking. Just as Donkey Kong reaches for it, a blue, furry hand swipes it from him. That hand belongs to one of the Ba-Booms, the bosses of this world. He swings up to the top of the construct, then splits into three, revealing the other brothers. The brothers remain perfectly still for a few seconds, then burst out laughing. Donkey Kong immediately prepares for battle.


As the name suggests, Ba-Boom are black baboons with colored cheeks and messy hair. They wear horned helmets with the Snowmad symbol, and colored bracelets on their arms and legs, from left to right, they are colored light green, dark blue and dark red.

Boss Battle

Each brother starts things off by attaching a rope to another part of the construct's top platform. They then pull out a hammer and swing down, spinning said hammer all the while. Sometimes, however, one of the brothers will not pull out a hammer, so you can jump on or roll into them. Once each brother has finished, two brothers will drop down from the top platform and spin-dash through the arena while the third clone watches. After a short time spin-dashing, the brothers will get dizzy, and are once again exposed to attack. It is possible to foil the brothers' spin-dash attack by Kong Rolling into them while they're charging up which will leave them vulnerable to an attack. After spin-dashing, the brothers then go back to swinging. As each brother takes damage, their fur will become lighter in color. Eventually, one of the brothers will have been hit thrice, and be put out of the fight. The remaining two brothers then regain their dark fur color and begin phase two. 

During phase two, the brothers head to opposite sides of the construct and cling on to the support poles. They then start tossing out fruit-bombs, which must be avoided. Three melon-bombs are also provided by the clones. The melon-bombs can be picked up and thrown at the clones. When each brother's been hit, they begin to irregularly hop about the arena. One of the brothers performs a big hop, then trips up, leaving his behind open to stomp attacks. When one clone has been hit three times, it's defeated, leaving the last brother to further split into two "ghost" clones, and signaling the start of phase three. 

Phase three begins when the final brother teams up with his ghost clones to form a giant chain of baboons. The chain swings back and forth, and the only way to not be hit is to duck. One of the ghost clones tosses out several durian-bombs before bringing out a melon-bomb. The melon-bomb must be thrown at the chain to break it and damage the final brother. All three brothers then bring back the swinging from phase one- except now, a hammerless brother will toss out a durian-bomb before swinging. Jumping on a ghost clone will merely cause it to teleport back to the top platform. Once the final clone has been hurt again, the clones reform the chain. They then toss out durian-bombs left and right, leaving only one safe spot right in the middle. Wait for the melon-bomb to be thrown, then return it to sender, thereby defeating the final brother and winning the battle. 



  • The name Ba-Boom is a pun on the word baboon, as the black baboon is the primate Ba-Boom is based off.
  • If considering the three Ba-Booms as separate boss, then they would have the least amount of health out of any bosses of Donkey Kong Country: Tropical Freeze, only having three hit-points in general.
  • Many prohibition signs with DK's tie in Bright Savannah levels, there is a possibility that Ba-Boom is one of Kong Family rejects.
  • In order to progress thought the battle, all three Ba-Booms must be hit three times.
  • The idea behind Ba-Boom is similar to Double Tusk from Donkey Kong Jungle Beat, seeing as both bosses are battles agents multiple bosses, rather then one boss.
    • Ba-Boom are also similar to Stu from the previous game, Donkey Kong Country Returns, as both serve as the third main boss of the game, both are shown flying around, and both bosses have an attack that revolves around throwing bombs, both of which can be thrown back at the boss for damage.
  • Of the six main bosses in Donkey Kong Country Tropical Freeze, Ba-Boom has one of the more unique concepts for health, mainly for the fact that they can restore health, as if the player deals damage to one of the three Ba-Booms, and deal the final third blow to one of the three Ba-Booms, the Ba-Boom will regain back his health.
  • The final brother is the only one the Player can punch away. However, all three will be shown on the "hits" meter on the level results.