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ExitIsNearSign.png Animal Antics ExitSign.png
DKC2 - Animal Antics.png
World Lost World
Type Jungle, Ice (only in DKC 2) and Brambles (only in DKC 2)
Music Theme(s) Primal Rave in DKC 2,
In A Snow-Bound Land in DKC 2,
Stickerbush Symphony
Animal Buddies Rambi the Rhinoceros, Enguarde the Swordfish (only in DKC 2), Squitter the Spider, Squawks the Parrot (only in DKC 2), Rattly the Rattlesnake
Bonus Room(s) 1
Notable Feature(s) The stage crosses several terrain types in Donkey Kong Country 2. It also features the wind mechanic. In both games, multiple Animal Buddies must be used to traverse the stage.
Enemies Encountered Neeks, Zingers, Kaboings, Kannon (only in DKC 2), Flotsams (only in DKC 2), Lockjaws (only in DKC 2), Shuris (only in DKC 2), Puftups (only in DKC 2), Mini-Neckies (only in DKC 2), Flitters, Klampons (only in DKC 2), Spinies (only in DKL 2)
Game(s) Donkey Kong Country 2: Diddy's Kong Quest,
Donkey Kong Land 2
First Appearance Donkey Kong Country 2: Diddy's Kong Quest (for SNES) (1995)
Latest Appearance Donkey Kong Country 2 (for GBA) (2004)

Animal Antics is the fifth stage of the Lost World, the forty-sixth stage overall in the game Donkey Kong Country 2, as well as the forty-fifth stage overall in the game Donkey Kong Land 2. In Donkey Kong Country 2, it is preceded by Fiery Furnace and followed by Krocodile Kore. In Donkey Kong Land 2, it is preceded by Klobber Karnage and followed by Krocodile Kore.

In Donkey Kong Country 2, the stage becomes accessible after the player pays fifteen Kremkoins in the Klubba's Kiosk of the K. Rool's Keep world.

Overview

Walkthrough

Donkey Kong Country 2

The player will start off in a jungle area inside the Animal Barrel of Rambi the Rhinoceros. After passing some Neeks, Kaboings and Zingers, and going through the section's end, he/she will end up in a nearly flooded ice section. After defeating a Kannon, the player must jump into the Animal Barrel of Enguarde the Swordfish to continue. After passing some Flotsams, Shuris, Puftups, and lastly some Lockjaws, the player enters a jungle section again, where there will be an Animal Barrel of Squitter the Spider. In the Super Nintendo Entertainment System version, there will be also a Star Barrel right after it.

By eventually passing some Zingers and Kaboings, and a large spike trap, the player could either go in the upward Arrow Barrel to go to the next section or use Squitter's web platforms to go over a hill and reach a Bonus Barrel. Inside the Bonus Room, the goal is to defeat a total of eight Zingers and collect a DK Coin within thirty-five seconds. The player will start off playing as Squitter and must to go up while defeating four of the Zingers. After going into an Animal Barrel of Squawks the Parrot, the player must defeat the last four Zingers to make the DK Coin to appear. But he/she must first enter an Animal Barrel of Squitter to be able collect the coin.

After leaving the Bonus Room, the player will go back to the jungle section, falling beside the Arrow Barrel. After blasting out of the Arrow Barrel, he/she will end up in a bramble section. In the Game Boy Advance version, the Star Barrel will be located at the beginning of this section. After passing some Mini-Neckies and, at the same time, using Squitter's web platforms to climb up, the player must go inside an Animal Barrel of Squawks to continue. Beyond this point, it is considered the difficult section of the stage. After transforming into Squawks, besides the player dealing with Zingers, Flitters, and brambles in this section, it will have wind blowing changing from left to right.

If the player manages to get to the end, he/she will reach an Animal Barrel of Rattly the Rattlesnake right above an Arrow Barrel that is pointing downward to the last section of the stage. After transforming into Rattly, he/she will be shoot down into another jungle section. Going pass a Klampon and some spike traps by bouncing over red Zingers, the player will reach a No Rattly Sign. After transforming back into the Kongs, the player must use good timing to shoot an Arrow Barrel pointing upwards to avoid two red Zingers that are flying back and forward. After passing the Zingers and getting on the cliff above, the player will finally be able to reach the End of Stage Target and clear the stage.

Donkey Kong Land 2

In Donkey Kong Land 2, the stage only features a jungle type terrain. Also, unlike Donkey Kong Country 2, there are only three Animal Buddies to transform into, being Rambi, Squitter, and Rattly.

The player will start off on a jungle area, and in front of Kongs will be an arrow pointing right made out of bananas and an Animal Barrel of Rambi the Rhinoceros. Along the path, the first enemies he/she will meet are five Neeks and two Kaboings. After the second Kaboing, the player will reach a DK Barrel. Later, he/she will find a Zinger flyng over a pit. Going past the Zinger and the pit, the player will find the "K" of the K-O-N-G Letters. After that, he/she will find more two Zingers. The player must use these Zingers to bounce on and cross over a pit.

On the other side, the player will meet three Neeks and a Kaboing, and then he/she will find a No Animal Sign. After passing the sign, he/she will control the Kongs again. The player will find an Animal Barrel of Squitter the Spider and another arrow made out of bananas. After transforming into Squitter, the player must create web platforms to cross over a large pit. While crossing it, the player will be encounter three Flitters and another arrow made out of bananas.

On the other side, the player will find the letter "O", but it guarded by a Zinger. Moving forward, he/she will encounter some small pits, three Kaboings and a Zinger. Beyond the latter, there will be a DK Barrel floating above some land. After the DK Barrel, there will be more two Zingers flying over a pit and a Kaboing on the next piece of land. At the end of that land, there will be another arrow made out bananas also pointing right. Going past it, the player will encounter another large pit with two Zingers and a Flitter over it. On the next piece of land, he/she will find a Star Barrel and a Spiny. Under this, there will be another piece of land where a Bonus Barrel is located. In the Bonus Room, the goal is to collect twenty-three stars, making a DK Coin to appear, within forty seconds. Also, there will be an Animal Barrel of Squitter at the beginning of the room. For most of the stars that are high in the air, it is impossible to complete the Bonus Room as a Kong. However, Rattly can also be used to collect stars at high places.

After the Bonus Room, the player will find another No Animal Sign, and close by it, there will be an Animal Barrel of Rattly the Rattlesnake. After transforming into Rattly, the player must jump and bounce on four Zingers to cross over a pit. Above the second Zinger, there will be the letter "N". After landing on a small piece of land, the player must bounce on two Zingers to cross over some spike traps. Between the two Zingers and the spikes, there will be some bananas and a Banana Coin.

On the next land, there will be a Kaboing. Beyond the enemy, the letter "G" will be located. On the next piece of land, there will be another Kaboing and a Spiny. Going past the Spiny, there will be a spike trap with a Flitter and three Zingers, that must be used to cross over it. On the next land, there be will another Spiny and the last No Animal Sign. After turning back into the primates, there will be one more small pit to jump over to reach the last piece of land, where the End of Stage Target is located.

Collectibles and Secrets

Gallery

Trivia

  • Animal Antics is often considered the hardest stage in the game Donkey Kong Country 2.
    • In the GBA version of the same game, the Star Barrel is placed forward, at the beginning of the bramble section, reducing the stage portion to be replayed in case of the player being defeated in the same section or beyond, when it is compared to the SNES version of the game.
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